AT&T Unlocked Games is the first live gaming showcase and contest devoted entirely to incredible women game developers and women-led teams.
As part of AT&T’s commitment to elevate the visibility of women within the gaming community, we’re handing six finalists the keys to showcase their games, meet influential industry experts and compete for incredible prizes.
Submissions are now closed, but you can still show up for women game developers. Join the live stream December 2 at 9 p.m. ET/6 p.m. PT on ELEAGUE’s Twitch to meet the six finalists and their games. Streaming will also be available on our hosts’ Bnans and AnneMunition Twitch pages and AT&T’s Twitter.
GAMERS’ CHOICE VOTING:
Your vote can elevate a woman game developer or a women-led team. Voting for the Gamers’ Choice award opens here right after the stream and closes at 11 p.m. ET/8 p.m. PT on December 3. Come back on December 4 to see the Grand Prize, Runner-Up and Gamer’s Choice winners.
< How It Works >
Submitting Your Game:
Through October 26, 2020, we're on the hunt for incredible games from women developers and women-led teams. Click here to see what you need to qualify and submit your game.
Once submissions close, a team of qualified judges will assess each entry based on these criteria:
- AUDIO DESIGN
- GAMEPLAY & MECHANICS
On November 11, 2020 we'll reach out to our six finalists so they can start preparing for the Unlocked Games Showcase.
On December 2, 2020 the Unlocked Games Showcase goes live on Twitch! Six finalists will have the chance to introduce themselves and premiere their games to excited fans and our team of End Bosses, experts from across the gaming spectrum. To get you show-ready, we'll help each finalist produce a pre-recorded introduction and a compelling look at their upcoming game.
After the showcase, we’ll choose one Grand Prize Winner, one Runner-Up and one Gamer’s Choice Winner, who will be selected through fan voting. Check our Prize Page to learn more.
HOSTS + END BOSSES
Meet the gaming experts joining the AT&T Unlocked Games Showcase.
After successful careers in marketing and web design, Bnans turned towards her biggest challenge yet: forging a career as a livestreamer. Savvy, hard-working, and always willing to lift up new personalities, Bnans has quickly built a fun-loving community of her own. Fans tune in to watch her play shooting games like Valorant or Rainbow 6, weigh in on games industry news, or just catch a glimpse of her three Bengal cats Benji, Leo, and Bruce. That flexibility has enabled her to work with a diverse slate of brands, including Bounty, Logitech, and EA’s latest shooter, Apex Legends.
A variety streamer who has broadcast everything from Overwatch to Minecraft, for many years, AnneMunition found her game in Rainbow 6: Siege and quickly established herself as one of the community’s most popular personalities by combining her analytical mind and expressive personality with in-game skills. Off-air, she has commitment to being an ambassador for inclusivity in gaming, even being invited to the White House in 2016 to discuss gaming with Michelle Obama. Uniting her on and offline efforts, AnneMunition has cultivated a close-knit, welcoming community and partnered with top brands like Amazon Studios, Red Bull, and Samsung.
Renee is the Executive Director of the IGDA, and a multi-disciplinary leader with expertise in software engineering and creative direction. She is a passionate advocate and connector for developers and diversity in the game industry, with a background that spans across engineering, design, and production. She is outspoken about initiatives to increase diversity both within the game industry and gaming overall to help the game industry grow and improve for everyone. In addition to her role as Executive Director, she maintains her work as the CEO of Stumbling Cat, creator of Potions: A Curious Tale.
Gordon is a Visiting Scholar at the USC Games program and head of the USC Bridge incubator program, helping to cultivate the next generation of leaders in our craft. He has played key business and product leadership roles at Tencent, Electronic Arts, as a designer on Madden NFL Football, and MTV, and consulted for numerous companies in the industry. He received a Lifetime Achievement Award in 2018 at GDC and was featured on Nickelodeon for Black History Month for his 25 years of contributions to game industry and culture. Gordon serves as the president / CEO of the Gay Gaming Professionals and on the Board of Directors of TheWaveVR and has served as Executive Director of both the Academy of Interactive Arts and Sciences and the International Game Developers Association.
Lisette Titre-Montgomery is an Art Director with over nineteen years of industry experience and thirteen shipped titles. Specializing in creating studio cultures where artists and creatives thrive. She has led art studios large and small in the US, Japan, China, Australia, India, and the Philippines. Lisette has contributed to some of the industry’s highest profile games, including Tiger Woods Golf, The Simpsons, Dante’s Inferno, Dance Central 3, SIMS 4, South Park, and Transformers Age Of Extinction for Android and iOS. Her most recent project is Psychonauts 2 with Double Fine Productions.
Ms. Titre-Montgomery’s passion is being a diversity advocate for the game industry. She speaks publicly about how game based curriculums are the key to engaging today's youth in S.T.E.A.M education and careers. She is on the board of directors of Gameheads, a Game Development Accelerator program for Oakland youth, establishing art curriculums and recruiting industry professionals to mentor students of color to become the next generation of developers. Lisette has also been invited to The White House to work on initiatives to improve diversity in tech hiring and inclusion during the Obama Administration.
Susan’s first job as a game writer was for “a slumber party game - for girls!” She’s gone on to work on over 25 projects, including award-winning titles in the BioShock, Far Cry and Tomb Raider franchises. Titles in her portfolio have sold over 30 million copies and generated over $500 million in sales. She is an adjunct professor at UT Austin, where she teaches a course on writing for games. A long time ago, she founded the Game Narrative Summit at GDC. Now, she partners with studios, publishers, and writers to help teams ship great games with great stories. She is dedicated to supporting creatives in the games industry so that they can do their best work.
Jay has successfully negotiated and closed countless deals for licensing, development and distribution over the past 20 years. His consulting firm, The Powell Group, focuses on building positive relationships between various forms of media and the game space, and helping a wide variety of clients succeed in the video game industry. The firm tracks over 4,000 developers and another 750+ publishers globally. In 2018 he founded the "IndieGameBusiness" initiative which produces both a weekly podcast and hosts multiple virtual business conferences each year. Most recently he has partnered with two other longstanding game business experts to launch Game Sentinel, a B2B portal focused exclusively on connecting Buyers and Sellers in professional game development and publishing.
Kimberly has spent the last decade working in the gaming industry, working on top-charting games that have grossed over 2.5B in revenue. She is currently the Vice President of Mobile Publishing and Analytics at Warner Bros. Games, where her team supports titles like Game of Thrones: Conquest and Mortal Kombat 11. Prior to Warner Bros. Games, Kimberly published top grossing titles including Marvel: Contest of Champions and Words with Friends. Kimberly’s expertise is in User Acquisition and building proprietary publishing automation tools that leverage data and auction science.